There’s a sense of power in pulling it off to much flash and grandeur.īut usually these plans are vanquished, or the opponent manages to pull off the exact same thing but better. The polished animations and sound effects of Runeterra are fantastic when I pull off something really awesome: I see a champion level up, clear the board, or pull off a satisfying combo attack. It’s a difference of minutes compared to a Hearthstone match, but those minutes feel like an eternity. I can’t just jump into a game, fail, but learn something quickly on the way out. But when it’s combined with the tranquil graphics and gorgeous environments of Legends of Runeterra, my eyelids grow heavy. Sometimes that’s fine I’m sure there are some players who enjoy the pace and find it quite thoughtful. Add in the fact that Legends of Runeterra’s current metagame seems to favor slow decks that control the board, instead of quick, high-damage rush decks, and everything adds up to lead to slow, plodding games. I can’t coach myself by going into a practice mode and consistently pulling the same cards I have to get right into the muck and learn as I go. But that requires me to invest time into the game I need to find out what decks work with my play style, what I can acquire, and how to counter other powerful cards that my opponents may play.Ĭard games also have an element of randomness. Over time, I can unlock more powerful cards and begin to prepare new themed decks. Hearthstone’s single-player content saved the game for me Failing fasterĮvery card game has players experimenting with decks, cards, and combos. I jerk my foot, trying to free myself, but the pace remains sluggish. Instead, my foot is lodged under the train rail of beautiful graphics and stunning animations. Legends of Runeterra won’t grant me a series of quick, painful wins. In competitive games, I find the best way to improve is to fail faster. When you combine this lush and vibrant environment with a slightly slower pace, wherein each player alternates between attacking and defense, I start to encounter some problems. Characters chat among themselves on the board, expanding on interactions and dynamics from League of Legends, or hum a little ditty as they wait for me to take my turn. When I play a champion on the board and level it up, there’s a multi-second lavish animation. Riot’s League of Legends card game is rich with detail and carefully crafted. Legends of Runeterra tries to follow this rule, but stumbles along the beautifully manicured and prepared path. The key to these games being successful is to smooth the road along, so the act of playing is better than the pain of losing. Every competitive game ends with someone walking away the loser.
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